I’m using a proxy character in my sequence with a binding of type “resolve to player pawn”.
Basically what I want is the proxy snap to the same position as the player, as soon as the sequence is triggered from the collision box.
What happens tho, as you can see in the video is that the player snaps to the position of the proxy instead.
I can make this work as I want by using a relative transform track, but that feels clunky as hell, which is why I’d assume there’s a better way to do it.