So I’ve created my own skeleton along with some animations and meshes. It all works fine (as far as I know) except in phat physics tool it just explodes, doesn’t generate constraints and just plain doesn’t work. I’ve tried many times create the bodies manually but it just does not work.
I think my issue is the way I have rigged my skeleton.
I use blender. I have set up the rig so that I have some control bones that allow me to control the animations using IKs. These control bones are also exported from blender to ue4. Below is a pic from phat showing my (incorrect?) hierarchy:
All parts that start CTR_ are control bones. All body_xxx are meshes. It is a robot. The rig uses separate meshes for each body part so I can remove and change them later.
How should a skeleton bone hierarchy look like so it works with phat? Is there any way to set up those phat bodies and constraints in blender?