Hi guys, when working with 1 sides meshes (poly planes) as walls, ceiling, floor, do I need to set the material to two-sided and in the details panel, set the actor to “Use Two Sided Lighting” and “Shadow Two Sided”?
Or is applying a two-sided material enough and is basically like turning the other options under detail panel to be on by default?
You’re making an improper use of the plans and two side material. A polygon (plane) is composed from its normal than reflecting light and by its opposite side which is transparent and allows light to pass. To create a wall you have to use two opposing plans. Think to the thickness of a wall and use the opposing plans to create the correct shadows. The use of two side material generally produces incorrect and bad shadows.