So, I’ve developed a quick and easy process to get real-world heightmaps in UE4, but I’m stuck at getting the scaling of the imported heightmap to be correct. Because you can zoom and export from MicroDem at arbitrary zoom levels, there’s no way to tell how long one pixel in the imported file will be. If anyone can help clean up this process, I’d greatly appreciate it!
- Download IMG DEM data from the NED
- Open and merge DEMs in MicroDem, selecting the IMG file
- Toggle off grid display and legends
- Redraw map as grayscale elevation
- Export BMP image
- Open new Photoshop document at recommended landscape size, 16-bit, grayscale color mode
- Place BMP image in file, and fill extra space with like values (will be deleted later)
- Export to 16-bit grayscale .PNG, no interlacing
- Create new heightfield in UE4, import .PNG
- Delete unnecessary components
- HELP!!! Scale landscape to proper size