Hello !
After 2 days of searching and attempts to do a rig for my character without success, i’m going here to ask for your help.
I made a really simple LowPoly Character but the rigging process in Unreal seems really specific. (More difficult than in Unity)
So, i have this character :
I tried to export the Default Character skeleton but i get this awful rig
And when i remove the strange bones, Unreal crash with this message : “Failed to merge bones”
:
And when i tried to use this one, i get this awful result :
Soooooo … is there a clean skeleton for basic creation ?
What is the best workflow for rigging for Unreal.
And is it a good way to attach props to the character ?
Is it a problem of the chararacter is made of multiple meshes ?
I’m using C4d, have I to use Maya or an other program to get better product ?
Thanks for your help !