I was trying to do a ledge climb animation which was a success. However, i have encountered an accuracy issue that i cant solve. I have measured the precise measurement needed for the ledge climb in unreal and used that info for animation in blender ( for example ledge is 183cm high and distance to ledge is 18cm). I have animated the “ledge” in blender for the character to climb. Regardless of how much adjustment for accuracy, it seems like an impossible task. It always come up with difference in unreal aka grabbing something in thin air. To solve this i had to use actor location offset. But that alone was just a quick fix and not a permanent one, especially if i am going to have thousands of animations that require some form of accuracy and with their own variances in offset.
Has anyone tried animating with accuracy and solved it? Please share your secret recipe!