I’m about to start an animation on the UE where all the main characters are small sized ( talking about 4-5cm in height) in a regular sized room. I already had problems in the past with small skeletal mesh mostly problems like low quality AO or incorrect contact shadows and I was wondering what would be the correct way to proceed during my animation pipeline. Keep everything in a normal scale (having really small characters) or scaling everything up? (having a relly big set).
There is a good example of the kind of character-set scale ratio that I would like to make.
Thank you very much for any help