Came from Unity, there i was using StartCoroutine() and yield return new WaitForSeconds(), coroutines is strongly useful to do certain things like temporal alghoritms:
1- Play sound
2- Play animation
3- wait untill animation finishes
4- play sound
5- wait untill sound finishes
6- disable object
I have seen yield is a C# only stuff, so i would like to know is somebody has threated with this before… how can i replicate the example above using Unreal C++ ?
Thanks in advance.