Ok, cool, makes sense.
Yeah, you know with my game I know how important camera is to have it work correctly and seamlessly, especially of course a camera where the player is not in control of it. Not sure if for your vs mode you want to do it like Mortal Kombat style, side on camera. In that case, yeah, there’s some stuff to consider, even a seemingly simple camera can have some more complex behind the scenes behavior needed to make it seem simple but still dynamic.