Hello all !
It’ll be a hard work to import at runtime while there is no “CoreTech” module which is used by other CAD modules in source code.
Source code :
// CAD library is only available if CoreTech is available too
bool bHasCoretech = System.Type.GetType("CoreTech") != null;
// Support for Windows only
bool bIsPlateformSupported = Target.Platform == UnrealTargetPlatform.Win64;
if (bIsPlateformSupported && bHasCoretech)
{
PublicDefinitions.Add("CAD_INTERFACE");
PublicDependencyModuleNames.Add("CoreTech");
}
As bHasCoretech equal false, CAD_INTERFACE will never been defined, so many codes will be commented.
https://forums.unrealengine.com/core/image/gif;base64

https://forums.unrealengine.com/core/image/gif;base64
btw: anyone have the source code of “CoreTech” module ?