The State Manager Component provides a streamlined methodology to game logic allowing developers to control every action in their single player games with only a single component.
Integrates seamlessly with the animation blueprint providing a single source to control all actions in the game.
Utilising a generic methodology the state manager can be placed on any actor and have the system working to your advantage in minutes.
The system enables easy manipulation and testing of states with the built in Blueprint function library that can be called from anywhere.
Easily Debugable using the provided Debug widget that updates as states change.
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