Setting Global=VeryVerbose in DefaultEngine.ini crashes the editor on startup
LoginId:ceae735444d736ff196f61b307ca0a08
EpicAccountId:566a92a4aa71491a84792cbf67d18d12
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
UnrealEditor_CoreUObject!UObjectBaseUtility::IsA<UClass>() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectBaseUtility.h:620]
UnrealEditor_CoreUObject!UStruct::SerializeBin() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1093]
UnrealEditor_CoreUObject!UObject::SerializeScriptProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1894]
UnrealEditor_CoreUObject!UObject::SerializeScriptProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1805]
UnrealEditor_CoreUObject!UObject::CheckDefaultSubobjectsInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:2080]
UnrealEditor_CoreUObject!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4014]
UnrealEditor_CoreUObject!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3813]
UnrealEditor_CoreUObject!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4455]
UnrealEditor_CoreUObject!CreatePackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1076]
UnrealEditor_CoreUObject!UObjectBase::DeferredRegister() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:177]
UnrealEditor_CoreUObject!UClass::DeferredRegister() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]
UnrealEditor_CoreUObject!UObjectForceRegistration() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:557]
UnrealEditor_CoreUObject!UObjectProcessRegistrants() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:533]
UnrealEditor_CoreUObject!UObjectBaseInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:1046]
UnrealEditor_CoreUObject!StaticUObjectInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5321]
UnrealEditor_CoreUObject!InitUObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:5310]
UnrealEditor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:777]
UnrealEditor!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
UnrealEditor!FEngineLoop::AppInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6845]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2884]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll