So when I create a C++ project from a template, the template creates several C++ classes for my project. Those modules have the Epic copyright notice at the top. When I create a new C++ class myself, it says I’m supposed to add my copyright info. So when I put my copyright notice in, do I put mine in all of the classes for the game, or do I leave Epic’s in the ones the template created? And does the answer change if I modify a C++ class that the template created?
I don’t care which of these notices goes where, but I want to be respectful of how Epic wants us to do it.