Copying two compoents from one blueprint to another makes one child and the other parent

I don’t know if this is a bug or by design, but it’s really making me take twice as much time for something that shouldn’t. Basically I have a blueprint with three components, and two of those components (which are widgets) I want to copy and paste to several blueprints, that are similar, but it’s still easier for me to copy and paste those two components rather than duplicate the whole blueprint several times.

But when I select the two widget components and then paste them into the other blueprint, one of them is the parent and the other one is the children. There’s no reason for this because in the source blueprint, they were both at the same level.

Is this a bug, or is there some kind of setting for copying and pasting both at the same level?

I don’t know what could be but I’ve recently found out that unreal has these special blueprints that are used to extend the editor

you can try using this to copy, paste, duplicate stuff, and maybe you will not get this issue anymore

1 Like