Hi, possibly a newbie question here. How can I copy a selection of static meshes out of a class blueprint into a level maintaining their orientation. I’m using blueprints to group meshes in my levels. Thanks
I’m bumping this because it may help others to with level organization.
Quick note, Im currently just remaking objects configurations ie a lamp with 5pecices in a new blueprint and replacing selected. It would also be cool to find a way of distributing a mesh class blueprint through foliage painter or something.
There is no operation available that does that directly.
What you could do is: copy the blueprint and delete the actors you dont want…