But basically, the collision on the procedural mesh breaks whenever you use copy/duplicate to make another ‘Add Procedural Mesh Node’. But just watch the video. Easier to understand. ;D
If you want system specs or like ‘steps I took’ just ask me. The bug is pretty straight forward though. And well hidden
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
This issue still persists in as latest as 4.20. It has only 2 votes on the issue tracker (mine’s the second one), but is there any way this can be fixed? I just spent two weeks banging my skull and it turned out to be a bug in UE itself! Wouldn’t want this to happen to anyone else.