Copying/Pasting 'Add Procedural Mesh Component' node in blueprints, will break the collision on the copied component

I made a short video explaining it much better → Unreal Engine: Procedural Mesh Bug Report. - YouTube

But basically, the collision on the procedural mesh breaks whenever you use copy/duplicate to make another ‘Add Procedural Mesh Node’. But just watch the video. Easier to understand. ;D

If you want system specs or like ‘steps I took’ just ask me. The bug is pretty straight forward though. And well hidden :wink:

A friend of mine told me to come here and upvote this. I watched the video. I don’t approve of anything being broken, so it wins an upvote.

Hello Rainbow.Warrior,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

LinkL Unreal Engine Issues and Bug Tracker (UE-45019)

Make it a great day

This issue still persists in as latest as 4.20. It has only 2 votes on the issue tracker (mine’s the second one), but is there any way this can be fixed? I just spent two weeks banging my skull and it turned out to be a bug in UE itself! Wouldn’t want this to happen to anyone else. :slight_smile:

Thanks for the tip man, I was getting crazy ^^’…