So, before I partitioned my world, I was able to easily create copies of my landscape actor to reflect changes in the terrain surface.
E.g. I created a sequence where I had one terrain, which then switched to another one without issue, just by switching the visibility of each terrain on and off.
But now, the terrain is split into multiple LandscapeStreamingProxy tiles, which don’t seem to be able to be copied (if I copy the main ‘Landscape’ actor that they fall under, it just creates an empty actor, and copying the LandscapeStreamingProxy elements themselves does nothing when you paste).
Two of the LandscapeStreamingProxy tiles selected
How do I get around this?? I can’t find anything in the documentation that discusses it. I don’t even need the whole landscape to be copied, just these two squares - but I haven’t been able to figure it out…any help appreciated.