Copying and pasting transform

It’d be nice if we could copy and paste whole transform components for actors in a level. It’d save lots of time. Related to this topic.

I’ve always missed this feature in Unity :rolleyes:

Thanks Epic!

Hi Sergio,

You can copy-paste individual transform, scale, or rotation values (right click on the name of any property in the details panel to get a copy/paste menu for that property), but I don’t think it’s possible to copy all three at once. However, RE: your AnswerHub post, you can keep simulation changes (K) to copy the state from the simulation world to the editor world, which should do the trick for your simulating books.

Cheers,
Michael Noland

Thanks Michael