I want to do this same thing too! My example is I have set up one collectible device with its own mesh and parameters in the details tab. I also set up a custom sound effect upon collection. The collectible is serving as an item box and the player gets one random item when they collect it.
I would like to essentially reference that one collectible device already set up and place them around my map at positions I marked out with beacons (and I would use tags for those). The beacons act more or less like empty objects or visual placeholders since they won’t be seen by players in game.