Hi,
I was playing with physics and force, and realised that regular character movement component can’t detect any velocity, if movement of character in world is affected by something. For example, in section 1 player is moving. Velocity says 600. Section 2: Character is not moving, but standing on a platform, that move at 600 velocity. In second case player’s velocity remains 0, while it’s position in world changes.
Now, i can’t find any tutorials or something on how to create physical character. Simple turning on simulating physics blocks component’s movement.
Any ideas?
Thanks.



