Trying to copy a reference path for a blueprint in the editor just clears out the clipboard, and never adds anything to it.
Just create a blueprint in a new project and try to copy the reference to reproduce the issue.
I understand Linux isn’t necessarily a priority. Where in the codebase should I start looking for this issue?
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-40071) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon. If you want to attempt to fix the issue locally, I would suggest checking the AssetContextMenu.cpp file, as this appears to be where the CopyReference functionality exists.
Ok, the bug is a bit more precise. If you’re copying text or blueprint nodes with hotkeys copy and paste work correctly. It’s going into submenus to copy that clears out the text for pasting.