Spawning an actor that includes a Static mesh and a procedural mesh components and then using the “copy procedural mesh from static mesh component” node has a huge impact on performance. Has anybody noticed it ? Is there a way to “async” this task since it gets the engine to freeze for a frame or two while using this node.
I ve done this test with nothing else in the scene but this node and I still experience this issue.
I ve tried getting all collisions and physics simulation off, it still freezes for a frame when spawned.
Tks in advance if u ever had this problem and found a solution.