Copy pose from mesh result delayed one frame in 4.16.2?

A bit surprised I didn’t notice this earlier but it seems like the result from Copy pose from mesh is delayed one frame in 4.16.2. I’m using Copy pose from mesh for clothes, hair, basically anything that attaches to a character so now it looks really weird, lots of skin showing through.

Can anyone else using Copy pose from mesh reproduce this?

False alarm I guess, the mesh was simulating somehow even when all of the bodies in the physics asset were set to kinematic. Kind of weird but whatever.

In 4.16, I have seen some instances where I swear GetBoneLocation is returning the render position from the last frame.

I figured that maybe this occurred since the render thread lags behind the game thread.

Though i would mention…