Copy pose from mesh and pose driver

Hello,

From recent GDC talk, i’ve setup a standard skeleton mesh anim blueprint , who drive another skeleton mesh with the copy pose from mesh node.

So far everything is good, both of skeletons are following each other, following the documentation here : Copy a Pose from another Skeletal Mesh | Unreal Engine Documentation

My only problem is i’m correcting my second anim blueprint with pose driver (everything work well) but it’s seems that my bones used for the RBF are not receiving any transforms from the primary skeletons. Animdynamics + rigi boby are working.

Anybody have a solution? should i cast my transform to an invisible socket? I hope i’m clear enough.

Thanks for your helps.

One thing work, i casted the thigh rotation to a bone who is different from both skeleton. But it’s a bit tidious :s . There must be another way, since it’s used currently in fortnite ; Making the Most of Animation Blueprints | Unreal Fest Europe 2019 | Unreal Engine - YouTube