From recent GDC talk, i’ve setup a standard skeleton mesh anim blueprint , who drive another skeleton mesh with the copy pose from mesh node.
So far everything is good, both of skeletons are following each other, following the documentation here : https://docs.unrealengine.com/en-US/Engine/Animation/AnimHowTo/CopyPose/index.html
My only problem is i’m correcting my second anim blueprint with pose driver (everything work well) but it’s seems that my bones used for the RBF are not receiving any transforms from the primary skeletons. Animdynamics + rigi boby are working.
Anybody have a solution? should i cast my transform to an invisible socket? I hope i’m clear enough.
Thanks for your helps.