I’m using the “Copy Pose From Mesh” node for my character’s cloths and it lags behind the parent pose by one frame so it’s unusable. Any idea how to fix?
I read it can be fixed if you let the parent component tick once beforehand but nothing I do to achieve this works. Even making a new actor after a delay then using that didn’t work.
Found the issue.
It lags only if collision is enabled on the parent.
I disabled collision and made a new child body that’s invisible but has collision enabled. Hope this gets fixed in the future.