Copy Pose from Mesh 1 frame lag

I’m using the “Copy Pose From Mesh” node for my character’s cloths and it lags behind the parent pose by one frame so it’s unusable. Any idea how to fix?
I read it can be fixed if you let the parent component tick once beforehand but nothing I do to achieve this works. Even making a new actor after a delay then using that didn’t work.

Found the issue.
It lags only if collision is enabled on the parent.
I disabled collision and made a new child body that’s invisible but has collision enabled. Hope this gets fixed in the future.

That doesn’t work for me.

But I successfully solved it by changing Tick Group in SkeletalMeshComponent, Set your character to ‘During Physics’ and set your clothes to ‘Post Physics’, this worked for me.