I am getting unexpected results when copy + pasting a child actor inside a blueprint.
Once copied it will lose all child actor template functionality.
- Click on child actor
- Press CTRL + C and then CTRL + V
- New actor will lose all child actor template functionality
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
- Can you reproduce this issue in a clean project?
- Are you currently assigning the child actor in code or blueprints only?
- Could you provide a more detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of the hierarchy for the blueprints being used?
Thanks for your response.
- Yes this occurs in a fresh Third Person Template
- Blueprints only
- It’s very simple. 1) Place any actor into the blueprint 2) Click on that actor and CTRL + C then CTRL + V 3) Click between the 2 actors and you will notice one has template capability and one doesn’t.
- Check the video to see
Video demonstrating the bug: - YouTube
This also ties into my workaround, using CTRL + W keeps template functionality. But it creates the duplicate as a child to what I was duplicating, which changes positioning and disrupts the work flow. See: Duplicating Scene Components adds them as child rather than the parent - Programming & Scripting - Unreal Engine Forums
After running a couple more tests I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-44566)
Make it a great day