Hi, I’m used to copying and pasting location between actors/objects in Blender or After Effects’s 3D if I want to get them to roughly the same place.
I can’t do that in Unreal 4.25.4. I change the Location transform to Absolute (world), copy the loc of object A and paste it onto object B’s Absolute location, yet it doesn’t move to the Absolute location of the first object. Pivot points are both at the centers of the objects. Am I doing something wrong?
Edit: I find it strange that when I switch an object’s Loc transform from Relative to absolute, the numbers don’t change. Is there like a conversion step I’m missing? It seems like a bug to me.