I’m working on an online game and I would like to test the feature I’m working on with the QA and game designer before submitting to our source control. My goal is too quickly iterate with them in order to tune the new feature as fast as possible. I was thinking of copying to their computer my ue4editor binary, all the relevant dll and of course all the needed loose files. It would be a long networked copy the first time, but since I’ll often share my build with the same designers, using robocopy /MIR would only copy what’s out of date therefore allowing a very rapid iteration time.
As a first try, I copied all of my engine content (source, dll, intermediate, …) to another location on my hard drive. When I launch ue4editor.exe, the process hangs forever. I don’t see any file activity using ProcessMonitor on Win7. I’m certainly missing something, but I can’t figure what it is. Any help would be very much appreciated.