Is it any way to get material attributes from recently created material?
I try to get some data both with MaterialAttributes property and with direct expressions of separate property but it seems not a usual practice. Broke google trying to find solution for this issue. So this is method interface and I want it back correct and full copy of currently created material.
UMaterialExpressionMakeMaterialAttributes* UMaterialFactoryNewExtend::GetMaterialAttributes(UMaterial* From, UMaterial* To) {
auto MaterialAttributes = NewObject<UMaterialExpressionMakeMaterialAttributes>(To);
UE_LOG(LogTemp, Warning, TEXT("%s"), *From->BaseColor.ExpressionName.ToString());
// print None even if it is some transformed TexCoord in original material
// new MaterialAttributes expressions should fully copy all setup from input material ...
}