copy linux to windows

Hi
I get:

1>------ Neues Erstellen gestartet: Projekt: UE4, Konfiguration: BuiltWithUnrealBuildTool Win32 ------
2>------ Neues Erstellen gestartet: Projekt: MyProjectSwim, Konfiguration: Development_Editor x64 ------
2> Cleaning MyProjectSwimEditor Binaries…
2>
2> *** Could not determine version of the compiler, not registering Linux toolchain.
2>
2>
2> *** Could not determine version of the compiler, not registering Linux toolchain.
2>
2> Creating makefile for MyProjectSwimEditor (no existing makefile)
2> Performing full C++ include scan (no include cache file)
2> Parsing headers for MyProjectSwimEditor
2> Running UnrealHeaderTool “F:\Epic Games\Projects\MyProjectSwimL 4.10\MyProjectSwim.uproject” “F:\Epic Games\Projects\MyProjectSwimL 4.10\Intermediate\Build\Win64\MyProjectSwimEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
2> F:/Epic Games/Projects/MyProjectSwimL 4.10/Source/MyProjectSwim/OceanManager.h(76) : Missing ‘*’ in Expected a pointer type
2> The class definition range is invalid. Most probably caused by previous parsing error.
2>Error : Failed to generate code for MyProjectSwimEditor - error code: OtherCompilationError (5)
2> UnrealHeaderTool failed for target ‘MyProjectSwimEditor’ (platform: Win64, module info: F:\Epic Games\Projects\MyProjectSwimL 4.10\Intermediate\Build\Win64\MyProjectSwimEditor\Development\UnrealHeaderTool.manifest).
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(42,5): error MSB3075: Der Befehl ““F:\Epic Games\4.10\Engine\Build\BatchFiles\Rebuild.bat” MyProjectSwimEditor Win64 Development “F:\Epic Games\Projects\MyProjectSwimL 4.10\MyProjectSwim.uproject” -rocket -waitmutex -2015” wurde mit dem Code 5 beendet. Stellen Sie sicher, dass Sie zur Ausführung dieses Befehls berechtigt sind.
========== Alles neu erstellen: 1 erfolgreich, 1 fehlerhaft, 0 übersprungen ==========

Thanks for any help.

Not sure what you are doing but you have to create your project files for windows platform.