Copy Full OS Path of an Asset in Content Browser to clipboard

Hi! I am currently transitioning from Unity to Unreal, and I wonder if there is a function, or if not, an add on or common script that would let a user copy the Full OS path of an asset in the Content Browser?

For Unity, there is a script on the net which you can grab (IIRC from github) which lets you copy the full OS path when right clicking any asset in the Project window. It gives you the full OS path of an asset, not just the relative one starting with “Game/…”, so this way, you can immediately throw it into your DCC or DAW or wherever you need to import/overwrite files in Unreal from.

As someone who works with a lot of custom content, doing a lot of importing/updating of different assets throughout the day, I find it not ideal to have to go “show in explorer” first, copy the path from there, and close the explorer window just for getting a full path. These wasted seconds pile up, especially when doing lots of iteration/lookdev.
I would appreciate any hint.