Hi,
I would like to copy a file (steamclient.so) to the linux dedicated server version of our game. at the moment I do this manually. I build via Win64 Machine.
I think the PostBuildStep would be the right way to do this.
To add the following snippet to the uproject file does not seem to work.
,
"PostBuildSteps":
{
"Linux": [
"copy \"S:\\Company\\Builds\\steamclient.so\" \"S:\\Company\\Builds\\LinuxServer\\GameName\\Binaries\\Linux\\\"",
"echo copied SteamClient.so successfully"
]
}
I also tried to add things to the LinuxServer.Target.cs, without success.
What should I try next?