Hi, I need to create many splines with a perfectly rounded corner, and this corner must contain a very large number of points. I haven’t found a tool to automatically create such a corner inside a blueprint, but if you edit a blueprint with a spline directly from the viewport, you can use the “Spline Generation Panel” - it gives an excellent result. But I just can’t find a way to transfer the spline shape from the viewport to the blueprint in order to create many such splines. Tell me, is there such a way? Or perhaps there is some way to automatically make a perfectly rounded corner of spline inside the blueprint? I tried to find a way to increase the number of points without breaking the spline geometry, but I couldn’t do it. Please help