I have a skeletal mesh and wanted to apply a convex collision. I saw it is not possible directly, I created a static mesh from this skeletal mesh. In the static mesh, I created a convex collision shape and wanted to use the functionnality ‘Copy collision from static mesh’.
Here is the static mesh :
here is the skeletal mesh after importing :
As you can see the colliding element is not well oriented and I am not able to select the global object, I can rotate simple elements on the shape, but not the whole shape.
Can you tell me what am I doing wrong and if there is a better method to accomplish this kind of job ?
Thank you for reading!