Hey anyone has the same prob with crashes ?No matter what i try to copy everytime its crashing.
Heres my log:
MachineId:8E9487E942DAB7563395C58D05F9FBE8
EpicAccountId:e179cc610e5542b9a8cb2f0347d3a327
Access violation - code c0000005 (first/second chance not available)
UE4Editor_UnrealEd!FEdGraphUtilities::PostProcessPastedNodes() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:136]
UE4Editor_UnrealEd!FEdGraphUtilities::ImportNodesFromText() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\edgraphutilities.cpp:410]
UE4Editor_Kismet!FBlueprintEditor::PasteNodesHere() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5769]
UE4Editor_Kismet!FBlueprintEditor::PasteNodes() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:5542]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:211]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:155]
UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:66]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4626]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4624]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4539]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1487]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Can someone help me to figure out how to fix this ?