I have this system that heavily uses target points, and been for a while trying to discover what I was doing wrong in my blueprints. I discovered that it wasn’t the blueprints, but because I copied several target points in the world, they don’t work. They only work if I drag one by one into the level, and not by adding one and then copying that one. Thought I’d let you know.
What do you do with those target points though? Target points dont have any function by themselves so it would help figure out what the problem is if you tell us more about their function.
I use them in a teleport function where depending on conditions I teleport my character to different target points using a blueprint interface.
I have attempted to reproduce your issue, but have not been able to do so.
- What method are you using to copy the target points?
- Could you provide a screenshot of your blueprint where you are teleporting to the various target points?
- Have you been able to reproduce this issue in a clean project?
Strange, I created a new project and it works. I guess it’s due to the high volume of booleans and due to several conditions I have in the game. It works in a clean project, so I guess I cannot reproduce it in a clean project. What I did was alt drag a waypoint in the level.
Here were the blueprints I was using in my CharacterBP, then I used the blueprint interface in a doorBP where each door Instance has different vars of type target point where I define them in the editor.
Since this sounds like an issue that may be specific to your project, is it possible that some of your conditions are not succeeding, which is preventing the teleport from working properly?
If you would, please zip up your project and provide a link to Dropbox where I can download it so I can have a closer look at your setup. If you’d like to keep it private, feel free to PM me on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
I fixed it by deleting the target points that were not working and then dragging one by one from the editor. So it may be I was doing something wrong then, thanks for the help anyway.