coordinate system precision at 3.6 Billion UU units out.

this might be the wrong category question, but I couldn’t find one that matched this. I’ve heard that unreal engine’s coordinate system struggles with landscapes or objects that are far away from world origin, 0,0,0. Like, that objects will glitch, and bugs will occur if your unreal landscape/project stretches into the hundred million UU. Is this like outdated information, will i get a lot of bugs if my world stretches up to 3.6 billion UU in one direction?

Not necessarily. The issue you’re going to have is generating HLOD’s for large landscapes.

8129x8129 : 64GB Ram, 8GB GPU
16321x16321 : 512GB RAM, 24GB GPU, 250GB page file