Coordinate system in Unreal

I am fairly new to Unreal engine. My question is regarding the Coordinate system. I have a model we got from the Unreal Engine Marketplace. I hope I can make this clear. When my model is loaded into the viewport, the nose is pointing in the -X axis. I want it to point in the -Y axis. (Rotate clockwise 90deg). I know I can select the mesh in the viewport and can rotate it by 90deg but if I add a second copy of that mesh, I will need to rotate it again to point in the -Y axis. Is there a way to change the coordinate system permanently in Unreal or do I need to export out to a 3rd party model package, rotate the model and then re-import into Unreal Engine?

Hey @3DPolygonailst, Welcome to the forums!
I know that there are ways to change the way the Axes are laid out in the project settings, but I’ve only ever seen the Y-Axis being flipped. But, you are able to modify the content you purchase on the marketplace. Right-click the asset you wish to export, go to Asset Actions and there should be an export button there with a selection of formats to choose from in the popup window.
You will have to re-import, but I’m not sure of a way to do it just inside the editor unless you wanted to just make a bunch of clones, but that’s pretty messy.
I hope this can help!
-Zen