Coordinate issue between the details anim and the sequencer

I am currently facing an issue that prevents me from animating my character in-game. My character has a functional rig control that I use in my sequencer. However, I am unsure if it is a bug in the engine or an error on my part, but when I place a key in the sequencer, the value changes in the “Anim Details” window, which prevents me from animating correctly. Any solutions?

Also, I really don’t understand why, when I try to set my LX to 0, it changes back to -8 afterwards.

1 Like

up :smiling_face_with_tear:

I solve it, the problem was on my control rig. wrong construction logic

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