Coop Ledge Boost with Two Characters

Hey all!

I have a question regarding a feature that I’d love to implement into my game, but have no idea how to start! :slightly_smiling_face:‍:arrow_up_down:🫶🏻

My game is local coop split screen, and I’m looking to implement a ledge boost feature (ie, player 1 can boost player 2 up to a higher area!)

I have an example video of the exact thing I’m looking for - this clip is from Resident Evil Revelations 2! Like this clip, I would like the same character to always do the ‘boosting’ and one character to always be the one ‘boosted’! (One of my characters is a kid, so he’d be the one being sent up, for example!)

I’ve already got an idea of how to make both players carry out a sequence (like in this video!)Matt Aspland 2 player animation 2 tutorial!

But I’m not sure how I would make player 2 stay up on the ledge after playing the animation?

I also found a Reddit post about pretty much the same thing I’m interested in, but I couldn’t really understand the answers!

Reddit post with similar question!

I’ve been using unreal for a little while now, so I’m a bit better at it than I was, but I’m still quite a beginner, so I’d appreciate simple terms! (I won’t be offended at all it you explain it to me like I’m five! I will actually be very grateful! ^^) :star2:

Hey @MeadowD!

If the launch of your character is pure visuals, then you can simply set the character’s location to where it’s supposed to end up after the animation (you can do that before or after playing the animation, when to do it would depend on the animation itself and the approach taken to play the animation)

You can also choose to play an animation that’s in place and launch the actual character, but if the animation in question is natural looking making it hard to replicate with code, my first suggestion would be the way to go imo.

Hope this helps :innocent:

Thank you so much!! I will try this out and get back to you asap! <3 🫶🏻

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