Cooking on Linux - Missing RowStruct while loading DataTable

Hej there.
I’m trying to package a game on Linux. It goes through compiling etc fine, but when cooking I get 3 Errors about missing Row Struct and the Cooking fails with “Unknown Cook Failure”.
As these are the only errors I get, these have to be the reason for the cook failure, but I do not know why it reports this error.

This is my struct definition in C++ inside my Project.h file.

USTRUCT(BlueprintType)
struct FImpactData : public FTableRowBase
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ImpactEffect)
	USoundCue* ImpactSound;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ImpactEffect)
	UParticleSystem* ImpactParticles;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Penetration)
	float EnergyPerCM;

};

Please let me know if there is something wrong with that, or what else could cause this issue.

Thank you in advance, :slight_smile:

There seems to be nothing wrong with this code. Please look for log lines that have “Error:” substring in them and attach those - maybe they will provide more insight.