Hej there.
I’m trying to package a game on Linux. It goes through compiling etc fine, but when cooking I get 3 Errors about missing Row Struct and the Cooking fails with “Unknown Cook Failure”.
As these are the only errors I get, these have to be the reason for the cook failure, but I do not know why it reports this error.
This is my struct definition in C++ inside my Project.h file.
USTRUCT(BlueprintType)
struct FImpactData : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ImpactEffect)
USoundCue* ImpactSound;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ImpactEffect)
UParticleSystem* ImpactParticles;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Penetration)
float EnergyPerCM;
};
Please let me know if there is something wrong with that, or what else could cause this issue.
Thank you in advance, captncaps