Cooking not turning Blueprints to Assets in Mod Folder


I changed a few values on a few blueprints to test out my first mod. I noticed that none of these blueprints turned to assets after I cooked and subscribed to the Mod. Did I skip a step?


In the little GUI at the bottom left all of your mod files are just things like PrimalGameData and GenericMod right? If so, I don’t think that the files would turn into assets. If you right click each file and see a “Find in Asset tree” button, then it should be fine. If you don’t see that upload your mod folder to dropbox or somewhere so I can take a look at it.