It markes the build as a success with 9.36s, but I can’t find any apk or obb anywhere.
Also I have to use -maps instead of -maps, otherwise it wont find the packages for the levels.
The only warning which I think is relevant is:
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/username/AppData/Local/UnrealEngine/4.5/Binaries/Win64. Error: 0
…
[2015.02.03-23.49.47:665][ 0]LogInit:Display: Success - 0 error(s), 26 warning(s)
(The other warnings are deleted fonts)
I have both my project and the unreal engine installed on a second hard drive. Don’t know if that is relevant here.
On my main hard drive under appdate/local a Android_ETC1 Folder is created after the build which only contains a Engine folder with a AssetRegistry.bin.
Again I am running the command from within my engine folder on the 2nd hard drive under Binaries\Win64, which I assume is correct.
I also ran cmd as administrator.