Cooking failure

Hello! I’m newbie in blueprinting on unreal engine 2.27. Today wanted to upload my game, started packaging and got unknown cooking faliure.

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/----/OneDrive/Документы/----/DiverDown/DiverDown.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/----/OneDrive/Документы/------/DiverDown/DiverDown.uproject -cook -stage -archive -archivedirectory=C:/ -package -ue4exe=“C:\Program Fil
es\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users-—\OneDrive\Документы------\DiverDown\DiverDown.uproject
UATHelper: Packaging (Windows (64-bit)): DiverDown.uproject requires a temporary target.cs to be generated (asset nativization is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): No build products were made
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users-—\OneDrive\Документы------\DiverDown\DiverDown.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users-—\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Then I checked to full logs in txt file, and realised that ue wanted to access non existing folder.

Log.WriteException: UnauthorizedAccessException: Отказано в доступе по пути “C:\Program Files\Epic Games\UE_4.27\Engine\Programs*AutomationTool**Saved*”.

So how can I fix it?

Thanks.