Hello,
when cooking our game it usually requires to run the cooking command 2-3 times before it successfully cooks the game. Also, the amount of warnings changes with each time we are cooking the game. How can i find out why exactly it fails ? When it runs through successful i’ll receive the following warnings which i don’t know how to fix.
LogText:Warning: Saving FText “PLACEHOLDER” which has been initialized from FString at cook time resave of source package FBufferArchive
- Resaving does NOT fix the issue. Tried it multiple times and the warning keeps coming back.
LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘1PMesh’ for ‘StaticMesh’ in BlueprintGeneratedClass ‘REINST_BP_Pistol_C_375’ (it may have been removed)
- How do i fix this ?
I usually have to try cooking the game for 3-4 times until it will finally run through. I switched to cooking it from commandline using a .bat file because i thought it might be an issue with the editor but the result is the same. The batch file will not cook the game until i at least tried 3-4 times. Sometimes it cooks it right away on the first attempt but normally it is rather between the 3 to 4 times range.
I’m using 4.12.5 and i cannot update to 4.13 yet as i’m using the LE Standard Lib. from the Marketplace. The author submitted the update but it has not been confirmed by Epic yet so the latest version on the store front is still 4.12.