I’m experiencing a failed cook when trying to package a project based off of Lyra.
The Output Log gives me this:
UATHelper: Cooking (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Cooking (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Cooking (Windows): LogOutputDevice: Error:
UATHelper: Cooking (Windows): LogOutputDevice: Error: Ensure condition failed: TypeData.Info.AssetBaseClassLoaded == BaseClass && TypeData.Info.bHasBlueprintClasses == bHasBlueprintClasses && TypeData.Info.bIsEditorOnly == bIsEditorOnly [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManager.cpp] [Line: 810]
UATHelper: Cooking (Windows): LogOutputDevice: Error: UAssetManager::ScanPathsForPrimaryAssets TypeData parameters did not match for type ‘LyraExperienceDefinition’
UATHelper: Cooking (Windows): LogOutputDevice: Error: Stack:
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1ca103fb UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf66f5b3e UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf671c269 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf671d0b3 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf6716a96 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf66f8fa6 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf6709b0b UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf670a07b UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf6704b31 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf05de15c UnrealEditor-LyraGame.dll!ULyraGameFeaturePolicy::InitGameFeatureManager() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\GameFeatures\LyraGameFeaturePolicy.cpp:40]
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf670b505 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf66fda62 UnrealEditor-GameFeatures.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1c3c4b59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1ca1776a UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbf06aef41 UnrealEditor-LyraGame.dll!ULyraAssetManager::StartInitialLoading() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\System\LyraAssetManager.cpp:111]
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1e1a142d UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1a8361de UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1e196510 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1a83323a UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d25a9ea UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d252688 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: TypeData.Info.AssetBaseClassLoaded == BaseClass && TypeData.Info.bHasBlueprintClasses == bHasBlueprintClasses && TypeData.Info.bIsEditorOnly == bIsEditorOnly [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManager.cpp] [Line: 810]
PackagingResults: Error: UAssetManager::ScanPathsForPrimaryAssets TypeData parameters did not match for type ‘LyraExperienceDefinition’
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffc1ca103fb UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf66f5b3e UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf671c269 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf671d0b3 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf6716a96 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf66f8fa6 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf6709b0b UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf670a07b UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf6704b31 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf05de15c UnrealEditor-LyraGame.dll!ULyraGameFeaturePolicy::InitGameFeatureManager() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\GameFeatures\LyraGameFeaturePolicy.cpp:40]
PackagingResults: Error: [Callstack] 0x00007ffbf670b505 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf66fda62 UnrealEditor-GameFeatures.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc1c3c4b59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc1ca1776a UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbf06aef41 UnrealEditor-LyraGame.dll!ULyraAssetManager::StartInitialLoading() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\System\LyraAssetManager.cpp:111]
PackagingResults: Error: [Callstack] 0x00007ffc1e1a142d UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc1a8361de UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc1e196510 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc1a83323a UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff73d25a9ea UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff73d252688 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d25296a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d255680 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d2671b4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff73d2696f2 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffcc24226ad KERNEL32.DLL!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffcc37ea9f8 ntdll.dll!UnknownFunction
UATHelper: Cooking (Windows): LogOutputDevice: Error:
UATHelper: Cooking (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff73d25296a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff73d255680 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff73d2671b4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff73d2696f2 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcc24226ad KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffcc37ea9f8 ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
The cook log only gives me this.
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: TypeData.Info.AssetBaseClassLoaded == BaseClass && TypeData.Info.bHasBlueprintClasses == bHasBlueprintClasses && TypeData.Info.bIsEditorOnly == bIsEditorOnly [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManager.cpp] [Line: 810]
LogInit: Display: LogOutputDevice: Error: UAssetManager::ScanPathsForPrimaryAssets TypeData parameters did not match for type ‘LyraExperienceDefinition’
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc210703fb UnrealEditor-Engine.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc05625b3e UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0564c269 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0564d0b3 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc05646a96 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc05628fa6 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc05639b0b UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0563a07b UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc05634b31 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbffaee15c UnrealEditor-LyraGame.dll!ULyraGameFeaturePolicy::InitGameFeatureManager() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\GameFeatures\LyraGameFeaturePolicy.cpp:40]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0563b505 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc0562da62 UnrealEditor-GameFeatures.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc20a24b59 UnrealEditor-Engine.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2107776a UnrealEditor-Engine.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbffbbef41 UnrealEditor-LyraGame.dll!ULyraAssetManager::StartInitialLoading() [C:\UnrealProjects\Test\SkyShooter\LyraStarterGame\Source\LyraGame\System\LyraAssetManager.cpp:111]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2280142d UnrealEditor-Engine.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc604861de UnrealEditor-UnrealEd.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc227f6510 UnrealEditor-Engine.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc6048323a UnrealEditor-UnrealEd.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d25a9ea UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d252688 UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d25296a UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d255680 UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d2671b4 UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff73d2696f2 UnrealEditor-Cmd.exe!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcc24226ad KERNEL32.DLL!UnknownFunction
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffcc37ea9f8 ntdll.dll!UnknownFunction
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogOutputDevice: Warning:
When I run a debug, Rider will stop on LyraGameFeaturePolicy.cpp at line 40 “Super::InitGameFeatureManager();” when it is opening the editor. I just have to resume the debug and everything will work like normal until I get to cooking. That pause gives me this:
Any ideas? Thanks!