Cooking Failed and Packaging Error

link textHey all,

There’s tons of these and I know it seems to be a common question. I’m new to Unreal and I’m trying to package my game for Windows 64 bit and it won’t seem to work.

Installed Visual Studio 2015 and attempted to delete the saved, immediate and config files (which wrecked my project altogether so thankfully had a back up!).

Any ideas what’s happening? Log contained.

Many thanks,
Dave.

Go through and fix the errors that it found:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.05-00.51.51:386][ 0]LogBlueprint:Error: [compiler TriggerBox_Blueprint] Error This blueprint (self) is not a MatineeActor, therefore ’ Target ’ must have a connection.

Looks like you have something wrong in your TriggerBox_Blueprint

Vincere, thank you so much.