Hi,
It seems the engine cannot find the “Core” module, altough it is defined in the build.cs, as usual.
I successfully cooked my project for months, last time was maybe at the end of 5.1
I tried to delete /Binaries /Intermediate /Saved folders
I tried to verify the engine in the launcher
I use the standard engine, i do not build from github sources.
What change since last time? I don’t know, 5.2, and i tried VulkanRHI, and directX11, nothing fancy.
LogPlayLevel: UAT: Module.Launch.cpp.obj : error LNK2019: symbole externe non r�solu “bool GIsGameAgnosticExe” (?GIsGameAgnosticExe@@3_NA) r�f�renc� dans la fonction “void __cdecl LaunchFixGameNameCase(void)” (?LaunchFixGameNameCase@@YAXXZ)
LogPlayLevel: UAT: Module.Core.8_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “bool GIsGameAgnosticExe” (?GIsGameAgnosticExe@@3_NA)
LogPlayLevel: UAT: Module.AutomationController.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.63_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: IPlatformFileSandboxWrapper.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: NetworkPlatformFile.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.AutomationWorker.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.41_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.47_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.56_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.61_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Localization.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.LiveCoding.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.24_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Engine.38_of_67.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.VulkanRHI.4_of_4.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.RenderCore.1_of_5.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.RenderCore.4_of_5.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.PakFile.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.D3D11RHI.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.D3D12RHI.1_of_4.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.BuildPatchServices.1_of_3.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.VulkanRHI.3_of_4.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.CoreUObject.2_of_12.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.HTTP.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.ApplicationCore.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Settings.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.9_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.10_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.11_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.15_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Launch.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.DumpGPUServices.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.3_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.8_of_17.cpp.obj : error LNK2001: symbole externe non r�solu “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
LogPlayLevel: UAT: Module.Core.3_of_17.cpp.obj : error LNK2019: symbole externe non r�solu “wchar_t const * const GForeignEngineDir” (?GForeignEngineDir@@3PEB_WEB) r�f�renc� dans la fonction “void __cdecl MakeEngineDir(class FString &)” (?MakeEngineDir@@YAXAEAVFString@@@Z)
LogPlayLevel: UAT: Module.LiveCoding.cpp.obj : error LNK2019: symbole externe non r�solu “unsigned char * * GNameBlocksDebug” (?GNameBlocksDebug@@3PEAPEAEEA) r�f�renc� dans la fonction “private: static bool __cdecl CommandMap::ReceiveAndCallAction(class DuplexPipe const *,void *,void *,unsigned __int64)” (??$ReceiveAndCallAction@ULoadPatch@actions@@@CommandMap@@CA_NPEBVDuplexPipe@@PEAX1_K@Z)
LogPlayLevel: UAT: Module.LiveCoding.cpp.obj : error LNK2019: symbole externe non r�solu “class FChunkedFixedUObjectArray * & GObjectArrayForDebugVisualizers” (?GObjectArrayForDebugVisualizers@@3AEAPEAVFChunkedFixedUObjectArray@@EA) r�f�renc� dans la fonction “private: static bool __cdecl CommandMap::ReceiveAndCallAction(class DuplexPipe const *,void *,void *,unsigned __int64)” (??$ReceiveAndCallAction@ULoadPatch@actions@@@CommandMap@@CA_NPEBVDuplexPipe@@PEAX1_K@Z)
LogPlayLevel: UAT: Module.LiveCoding.cpp.obj : error LNK2019: symbole externe non r�solu “wchar_t const * const GLiveCodingEngineDir” (?GLiveCodingEngineDir@@3PEB_WEB) r�f�renc� dans la fonction “public: virtual void __cdecl FLiveCodingModule::StartupModule(void)” (?StartupModule@FLiveCodingModule@@UEAAXXZ)
LogPlayLevel: UAT: Module.LiveCoding.cpp.obj : error LNK2019: symbole externe non r�solu “wchar_t const * const GLiveCodingProject” (?GLiveCodingProject@@3PEB_WEB) r�f�renc� dans la fonction “public: virtual void __cdecl FLiveCodingModule::StartupModule(void)” (?StartupModule@FLiveCodingModule@@UEAAXXZ)
Thanks