Cooking and Packaging Failed?

Hello, for over a week I have been having problems cooking and packaging my project. When trying to cook this

ditor-Cmd: [2016.02.03-11.42.54:778][ 0]LogInit:Display: Success - 0 error(s), 6655 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.54:779][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 408.59 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:530][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:531][ 0]LogOnline:Display: Unloading online subsystem: STEAM
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:547][ 0]LogOnline:Display: Unloading online subsystem: Null
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 418.7009483s to run UE4Editor-Cmd.exe, ExitCode=0
MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND COMPLETED **********
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt ‘’. Check that this target has been built.
MainFrameActions: Cooking (Windows): Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
MainFrameActions: Cooking (Windows): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

Now I have had warnings since the begging but it always built the project for shipping now i just get build failed along with this (Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game ). Is there something im doing wrong now? I have tried uninstalling and reinstalling UE4 and launcher to no success, please help me I really need to get an update out and can’t package my project.

is Visual Studio 2015 installed and up to date and the common tools installed too?
Are you packing to mobile, win or mac?

i am packing project as window 64 and 32 bit neither work. VS is up to date and all other tools should be there as I have never had a problem before , only difference is I am now using 's Blueprint Node plugin and only using one node out of it as of now.


Please provide me with the logs from this error so that I can better assist you.


Hey Onimike,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!