Cooking and Chunking how does it work?

Hello,

I need to chunk my game into several sections due to console requirements.
I have found this guid: Cooking and Chunking | Unreal Engine Documentation

But it confuses me more then anything else.
I’m not able to create multiple chunks in the Asset Audit and I can’t find a way to propperly assign or remove any data from the one any only chunk 0. Which just contails all data.

Is there any usefull tutorial or guid available?

Thank you!

It’s not exactly a guide but look into the shooter example provided in the launcher. it uses also chunking. you can assign assets in your content browser to different chunks (which result in seperate pak’s) by right clicking them or you can automatically assign your assets based on a ruleset with the a custom asset manager class. where do you have problems?